VR development · virtual tours
From IDE configuration to custom animations and meshes for hand interactions — each project is planned start to finish with UX flowcharts and video updates, so clients see the build grow stage by stage.
For each client I build an easy-to-share interactive map of the VR app, annotated live during development with every component required per stage — programming stages and UX in one visual tool, paired with video progress updates.
3D modeling and texturing plus hand-interaction animations tailored per object — the detail that makes a virtual environment feel physical.