Senior visual artist · VFX · Animation · 3D Generalist
Bachelor in Visual Arts with a decade of experience across the Adobe Suite and Unreal Engine — animation, video editing and design for marketing teams, commercials and film. Currently pursuing a third UE5 C++ certification and a Master in Houdini and Maya.
Scenes designed to demonstrate generalist breadth: environment design, 3D modeling, texturing, rigging, lighting and Blueprints — adapting color and lighting composition per shot for a cohesive, cinematic result.
Motion graphics and 2D VFX in After Effects, Illustrator and Photoshop; traditional animation plus 3D modeling and rigging; 2D FX imported into Unreal; engine-ready character rigging with Cascadeur. Includes a UI mockup for Axie’s draft mode.
Volumetric fog as backlight to separate subjects from background — inspired by the mountain run in “Top Gun: Maverick”. Niagara-driven candle flames with curve-editor randomized flickering. A night church interior with Megascans, a custom-clothed rigged Metahuman, facial animation via LiveLink, long single-sequencer shots, and custom FluidNinja flipbooks converted into volumetric cloud materials.
High-quality product shots: reflections, materials, rigging, framing and composition — assembled with cameras, rigs, motion graphics and editing across Unreal, Premiere and After Effects.